Club Penguin Journey PSA Mission 8: Mysterious Tremors

Club Penguin Journey PSA Mission 8: Mysterious Tremors is your next assignment as a secret agent, and the island just won’t stop shaking! Gary suspects the earthquakes aren’t natural, and you’ll need to follow the rumbles all the way underground to find out why.

This Club Penguin Journey PSA Mission 8 walkthrough will show you how to piece together the tunnel map, lift the Gift Shop out of the ground and fix the boiler. We’ll also explain how to collect the optional Cool Gift award, so make sure you grab the gear from the drill before you finish!

Club Penguin Journey PSA Mission 8 Mysterious Tremors

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Mysterious Tremors Walkthrough

Suit up agents and head to the HQ! Click on the Top Secret tablet and launch Mysterious Tremors to get started.

Mission Brief: The ground is shaking, and it’s no coincidence! Someone is up to something beneath the island, and Gary needs a brave agent to find out who. Good luck, agent!

Club Penguin Journey PSA Mission 8 mission brief

Starting Club Penguin Journey PSA Mission 8

Club Penguin Journey PSA Mission 8 begins in the Gadget Room. Talk to Gary and he’ll explain that the island is being hit by earthquakes. That’s very unusual, and he suspects someone is causing them on purpose.

Club Penguin Journey PSA Mission 8 Gary dialogue

Grab the fedora from the hook before you head out, as you’ll need it later. Gary’s seismograph points to the Dock, so head there to investigate.

Club Penguin Journey PSA Mission 8 fedora

At the Dock, a drill bursts out of the ground with Herbert at the controls. He’s dug tunnels all over the island, but his map blows away and Klutzy rips it in half. Pick up the lantern that Klutzy drops, or use your Night Vision Goggles if you have them.

Club Penguin Journey PSA Mission 8 Herbert’s drill

Finding the Tunnel Map

The First Map Piece

Head to the Town, where the map pieces are flying off in different directions. One of them gets stuck on the Night Club sign, and you’ll need a cookie to get it down.

Club Penguin Journey PSA Mission 8 map piece

Go to the Coffee Shop and help the barista clean up the mess. Drag each cookie onto the plate. The barista will thank you and offer you a free cookie, so take it.

Club Penguin Journey PSA Mission 8 Coffee Shop cookies

Back in the Town, give the sad green puffle the fedora, then the cookie, in that order. It will knock the map piece down for you to collect.

Club Penguin Journey PSA Mission 8 green puffle

The Second Map Piece

The second piece ends up on a green penguin’s newspaper in the Plaza. If you can’t find it, check the Snow Forts first, where it gets caught on a flag, and click it to send it flying over. Talk to the green penguin and he’ll tell you he wants a double meat pizza with extra grey fish.

Club Penguin Journey PSA Mission 8 green penguin newspaper

Head to the Pizza Parlor and ask the penguin at the counter for a double meat pizza with extra grey fish. Take it back to the Plaza and give it to the green penguin. He’ll hand over his newspaper in return.

Club Penguin Journey PSA Mission 8 pizza delivery

Click on the newspaper in your inventory to take out the map piece, then combine it with the other piece. The map will show you the route through the tunnels, which is randomised, so follow your own map.

Club Penguin Journey PSA Mission 8 tunnel map

Into the Tunnels

Head to the Dock and go down the hole that Herbert dug. Turn on your lantern or Night Vision Goggles once you’re inside, then follow the directions on your map. Ours read Right, Right, Left, Left, Left, Right.

Club Penguin Journey PSA Mission 8 tunnel paths

The tunnels lead to the sunken Gift Shop, but the door is blocked by a pipe. Use the wrench from your Spy Phone to open it. This gives you a shortcut between the Town and the end of the tunnels, which will come in handy.

Club Penguin Journey PSA Mission 8 Gift Shop door

Lifting the Gift Shop

Gathering the Gear

Head to the Sport Shop and grab the pegs next to the tent. Go to the Gadget Room in the HQ next and grab the hammer.

Click on the tank of Super Helium in the Gadget Room and ask Gary about it. He’ll let you take it, but he’ll warn you to be careful. Add the tank to your inventory.

Club Penguin Journey PSA Mission 8 Super Helium

Head to the Beach and grab the net, which is next to the crate of fish.Net next to the crate of fish on the Beach

Go to the Lighthouse and ask the orange penguin if you can borrow his box of balloons. Add it to your inventory.

Floating the Gift Shop

Return to the Town and combine the Super Helium with a balloon. Use it on the Gift Shop to lift it up. The balloon can’t hold the Gift Shop for long, so work quickly!

Club Penguin Journey PSA Mission 8 Gift Shop lift

Place the net under the Gift Shop, then place the pegs at its corners. Hammer the pegs into the ground to keep it in the air.

Club Penguin Journey PSA Mission 8 net and pegs

You can also lift the Gift Shop with a barrel of cream soda from the penguin at the Lighthouse. Shake it by moving your mouse, then place it under the Gift Shop from the end of the tunnels. Don’t shake it too much, or it will explode!

Stopping Herbert

Optional Reward: The Gear

Head back through the tunnels, where you’ll now find the entrance to the Boiler Room. Look for Herbert’s drill nearby and use the wrench from your Spy Phone to release its gear. Add the gear to your inventory.

Club Penguin Journey PSA Mission 8 drill gear

Fixing the Boiler

Enter the Boiler Room to find Herbert and Klutzy trying to steal the boiler. Herbert hits the boiler in a rage and makes the room overheat, then he and Klutzy retreat. Gary will call you to say the boiler needs fixing.

Club Penguin Journey PSA Mission 8 Boiler Room

Click on the boiler to start the pipe puzzle. Clicking two pieces of pipe swaps their places, so keep switching them until the pipes connect from right to left.

Club Penguin Journey PSA Mission 8 pipe puzzle solved

Gary will call again to say the boiler is back under control and tell you to report to the HQ. Talk to him there and hand over the gear if you picked it up.


Mission 8 Complete!

Congratulations, agent! You’ve successfully completed Club Penguin Journey PSA Mission 8: Mysterious Tremors and put a stop to the tremors. You’ll receive the Mission 8 Medal for completing the mission, and if you handed Gary the gear, you’ll also earn the optional Cool Gift award! Click Get Medal, then Get Gift, and finally End Mission to claim your rewards.

Club Penguin Journey PSA Mission 8 rewards

Missed an earlier assignment? Catch up with our Mission 7: Clockwork Repairs guide. Ready for your next assignment? Stay tuned for our Mission 9: Operation: Spy & Seek guide [coming soon!] to continue your secret agent adventure!

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