Club Penguin Journey PSA Mission 9: Operation: Spy & Seek is your next assignment as a secret agent, and it’s time to find out what Herbert is up to! Gary has a set of trackers and a very sneaky plan, but you’ll need to build, patch and weld your way around the island to pull it off.
This Club Penguin Journey PSA Mission 9 walkthrough will show you how to place all three trackers and set up a spycam to keep an eye on Herbert. We’ll also explain how to collect the optional box of chocolates, so make sure you help the Connect Four players at the Ski Lodge!
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Operation: Spy & Seek Walkthrough
Suit up agents and head to the HQ! Click on the Top Secret tablet and launch Operation: Spy & Seek to get started.
Mission Brief: Herbert has gone quiet, and that’s never a good sign! Gary wants eyes on him, and it will take some clever gadgets and plenty of sneaking to pull it off. Good luck, agent!
Starting Club Penguin Journey PSA Mission 9
Club Penguin Journey PSA Mission 9 begins in the Gadget Room. Click on G to start the mission. Grab all three trackers, the rubber duck and the kite blueprints when he’s done talking.
You can place the three trackers in any order, and this guide follows the route with the least travelling. You can walk between locations, click on the map or use your Spy Phone to teleport to any indoor or outdoor location.
Part 1: Placing the Trackers
Tracker One: The Mine Shack
Go to the Mine Shack, where Rory is working on the roof of the mine. Talk to him and offer your help. Click on the trough next to the mine, the one with its left side tilting up.
Your goal is to tilt it the other way, with the right side at the top and the left side at the bottom. Move the wooden blocks that hold it up until the path is clear, then drag the left end of the trough down into position.
Rory will then ask you to weld a broken mine cart. Click on the cart to tilt it up, then click it again to start welding. Click and drag across the cracks until they are all covered.
Place a tracker in the mine cart and click the cart to send it on its way.
Tracker Two: The Iceberg
Go to the Forest and pick up the stick in front of you, as you’ll need it for the third tracker. Look left and waddle on to the Plaza, where two penguins and their puffles are about to get themselves into a sticky situation.
Keep clicking through their conversation until they ask for help, then say yes. Click on the piece of gum between them to set them free. Ask to take the gum with you, then add it to the rubber duck to patch the hole.
Head to the Dock and talk to the penguin working on the hydro hopper boat. Offer to help, then click and hold the boat’s pull start tab and tug it upward a few times. He’ll thank you, so ask to borrow his pump.
Combine the pump with the patched rubber duck. Hold the pump handle and lift it up and down until the duck is fully inflated.
Combine the inflated duck with a tracker. Head to the Iceberg and place the duck anywhere on the water around it.
Optional Reward: Connect Four
This optional task is on the way to the item you need for the third tracker, so it’s worth doing. Go to the Ski Lodge and talk to the two penguins who can’t start their Connect Four game. They’re missing all but one of their pieces, so you’ll need to find the rest.
On the ground floor, look to the left to find one set of pieces on the windowsill, one on the stool below the phone and one on the ladder to the attic. Pick them all up and combine them into one pile in your inventory.
Climb the ladder to the attic and look right to find sets of pieces by the rocking horse, the typewriter and the gramophone. Add each one to your pile. Keep looking right for the last two sets, which are on the wooden crate next to the lamp and on the crate in the corner next to the sofa.
Pick up the piece of string poking out from under the rug before you leave the attic, as you’ll need it for the kite. Go back downstairs and give the Connect Four pieces to the players so they can start their game.
Tracker Three: The Ski Hill
Head to the top of the Ski Hill and combine the kite blueprints with the sticks from the Forest. Combine the kite with the string, then combine it with the last tracker. If you skipped Connect Four, you’ll still need to climb up to the Ski Lodge attic for the string.
Pick up the kite tracker and click on the top of the Ski Hill signage to attach it. Watch it fly high! When all three trackers are placed, G will give you a call. Great job, but you’re not finished yet, so report back to the HQ.
Part 2: I Spy
This time G is in the main HQ room, not the Gadget Room, standing to the right of the big monitors by the map of Club Penguin Island. Talk to him about your next move, then grab the Binoculars 3000 next to him.
Go to the Ski Lodge and click on the green door with the Gone Fishing sign to head behind the lodge. You can’t teleport there, so you’ll need to go through the lodge.
Look across the pond, take out your binoculars and click on the area across the pond to spy on Herbert and Klutzy. Watch what they get up to!
G will call and ask you to hide the binoculars somewhere so he can keep watching. Click on the area across the pond to travel there.
Look to the right and click on the Spy Phone behind the campfire. Combine it with the binoculars to make a makeshift spycam.
Look to the left past the dark green tree next to the hot sauce, as that isn’t the right one. Keep looking left until you see another dark green tree in the middle of the snowy clearing. Click on your spycam and place it in that tree to hide it.
Answer G’s call and head back to the HQ. Talk to G and the footage will play automatically. Click through the conversation and enjoy the show.
Keep clicking through as the spycam gets covered up and Herbert discovers it. Talk to G one last time, who will congratulate you on a job well done.
Mission 9 Complete!
Congratulations, agent! You’ve successfully completed Club Penguin Journey PSA Mission 9: Operation: Spy & Seek and kept an eye on Herbert. You’ll receive the Mission 9 Medal for completing the mission, and if you helped the Connect Four players, you’ll also receive a box of chocolates in a suspiciously familiar layout! Make sure you claim your medal and gift before ending the mission.
Missed an earlier assignment? Catch up with our Mission 8: Mysterious Tremors guide. Ready for your next assignment? Stay tuned for our Mission 10: Waddle Squad guide [coming soon!] to continue your secret agent adventure!
Filed under: Club Penguin Journey, Dark Warriors, Mission Guides | Tagged: Binoculars, Connect Four, Find Four, Gary the Gadget Guy, Herbert P. Bear, Iceberg, Kite Tracker, Klutzy, Mine Shack, Operation Spy & Seek, Penguin Secret Agency, PSA Mission 9, PSA Missions, Rubber Duck, Ski Hill, Ski Lodge, Spycam, Trackers |


























































